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Physical Interface

The physical interfaces are designed to encourage the intuitive user interaction and physical game experience.

The three main controlling tasks of the navigator (direction navigation with pitch and heading), the accelerator (speed control including back and forward), and the grabber (manipulation of arm with pitch and heading) are assigned separately each to to an individual interface. We used trash as well as recycled objects to create the interfaces as implication to the theme of the game. Additionally the use of well known objects gave preliminary information to the users on how the interface should be handled.

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The physical construction and aesthetics of the interfaces are not identical at the two sites, due to the use of previously used materials, and the design decision to create a different look and feel for each character background story of the site.

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